

Oh and you’ll need to know about Waidwen’s Legacy, which means you’ll need to know about Animancy, which means you need to know about how Souls work in this world, which means you need to know about the Glanfathan’s… Then there’s the backstory you’ll need to know about the War of Black Trees and War of Broken Stones that lead to the current situation in Dyrwood. The first couple of times you’ll appreciate it because the history of this troubled land is incredibly complex, but after you’re halfway through the game and you’ve had it explained to you a dozen different ways you’ll end up wishing there was “shut up! I already know!” dialogue option. The sheer amount of information that needs to be conveyed means you get tons of exposition dumped on you a lot. For instance you’ll hear the story of Saint Waidwen and the Saint’s War a dozen times from various people. I really hope Obsidian does a sequel for the game because this world is absolutely magnificent, it really is. In one of the many books you can read, there’s a description of Krakens the size of islands, great spiked whales that ram ships, and strange humanoid sea-creatures with hair of seaweed and great unhinged jaws like snakes that invade ships in the black of night. You could point to any location on Eora and there would be a fascinating story to be told.įor me I ended up wanting to be a sailor in this world, because the oceans of Pillars would be an amazing setting for an HP Lovecraft style horror game. Pillars takes place in an entirely original fantasy world, and though the combat rules are pretty much just Dungeons and Dragons, the world itself is as alien as it gets.They very clearly spent a lot of time and effort on making sure their world felt lived in, and it has a history that goes back thousands of years. All That Matters is the Ending: Pillars of Eternity Obsidian shot for the moon on this one and it just…didn’t quite get there.

I feel bad that this is going to be mostly a negative review because I absolutely love the ambition on display here. The simple fact of the matter is that the Pillars of Eternity main storyline just never grabbed me. So clearly I was still willing to screw my future self over for the sake of good storytelling. But then I binged on watching Netflix’s Daredevil (review coming soon!) and stayed up till 3am on a Sunday to see how the first season concluded. At first I thought maybe I was just becoming a responsible adult, a truly horrifying possibility. Yet when I started my new job I felt no desire to stay up late and play Pillars when I got home. Pillars of Eternity came out two days before I began my new job as a transcriber, and I couldn’t finish the game in that short period of time. There were moments in this game that brought me close to tearing up and yet… I never felt truly engaged in the main storyline. This what you call painting a picture with words. By average video game standards it’s a good story, but from the people who gave us Knights of the Old Republic 2 and Fallout New Vegas, it’s probably one of their least interesting stories.ĭon’t get me wrong there is some absolutely amazing writing in this game, I mean god damn spectacular writing.

I was also surprised to find that the story was… okay. So I was surprised when Pillars of Eternity ended up having very little bugs, at least in my experience with the game. I’ve always had a soft spot for Obsidian because their games are exactly how I would expect mine to be if I ever made one: an amazing story stuck in a lair of bugs. Pillars of Eternity surprised me, but not in the ways I expected.
